Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

Tuesday, July 27, 2010

Rex can now walk about on-screen

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Here I was bracing myself for the imagined complexities of movement logic, and it turned out to be a whole lot simpler than I imagined. Pr...
Monday, July 12, 2010

MADS/M4 engine now has cutscene support

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Well, it's been a very productive month for work on the MADS/M4 engine. Since the last posting, I started working on the cutscene animat...
Sunday, May 23, 2010

MADS engine reaches a milestone

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Well, it's been a busy last month at work, but with things starting to settle down, I've finally had some free time to start working...
1 comment:
Monday, March 1, 2010

MADS disassembly is back on track

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Since it's been a month since my last posting, I thought it was time to post a status update. The work on disassembly of the MADS (Rex N...
3 comments:
Friday, January 29, 2010

Roadblocks in the path of tSage

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Those of you who have been following the IRC channels will know that I made some real progress in the disassembly of the tSage engine, used ...
1 comment:
Monday, December 7, 2009

Working on Rex Nebular

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The Scummvm-misc listing welcomes the new work in progress Dark Seed 2 engine by DrMcCoy. It looks very promising. I've returned to spe...
Saturday, October 31, 2009

New SourceForge project - Scummvm-misc

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It's been a busy month. As those of you who follow the mailing list will be aware, I finished work on an engine module called Gargoyle o...
1 comment:
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Dreammaster
If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc://irc.freenode.net/scummvm
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