Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

Sunday, April 24, 2011

Most wonderful Ringworld demo

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Hopefully everyone had a happy Easter weekend; or for those of other religions, were able to enjoy a long weekend wherever you are. :) It...
Wednesday, April 13, 2011

TsAGE has now hit the trunk

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Hi all, I'd been meaning to write a new blog post for a while, but progress was progressing so quickly, that I never quite got around to...
Sunday, December 19, 2010

tSage engine proceeding quickly

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Hi all, I've really been making some great strides forward with my implementation of the tSage engine. I offer the two screenshots below...
Sunday, November 21, 2010

Update on the game engines

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Hi all, It's been a while since my last blog posting, so I figure it was time to wax poetic on what I'm currently up to. I've s...
Tuesday, July 27, 2010

Rex can now walk about on-screen

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Here I was bracing myself for the imagined complexities of movement logic, and it turned out to be a whole lot simpler than I imagined. Pr...
Monday, July 12, 2010

MADS/M4 engine now has cutscene support

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Well, it's been a very productive month for work on the MADS/M4 engine. Since the last posting, I started working on the cutscene animat...
Sunday, May 23, 2010

MADS engine reaches a milestone

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Well, it's been a busy last month at work, but with things starting to settle down, I've finally had some free time to start working...
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Dreammaster
If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc://irc.freenode.net/scummvm
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