Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

Thursday, November 5, 2015

The intricacies of disassembling RTLink/Plus

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Finally, after many years of half-hearted attempts, I've finally rewritten my RTLink decode tool practically from scratch to handle dis...
1 comment:
Saturday, October 31, 2015

Sherlock Testing Resounding Success

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Hi everyone, It seems like the testing of the Sherlock games has been a success. There were lots of bug reported, and all the ones report...
Monday, July 6, 2015

Rose Tattoo is in progress

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Hi all, Work is progressing well on Rose Tattoo, and as of tonight I hit a major milestone.. the entire game intro sequence is now comple...
Friday, May 22, 2015

Happy Birthday, Sir Arthur Conan Doyle

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Hey everyone. Looking back it seems, to my chagrin, that it's now been over a year since my last news posting was over a year ago. Wh...
7 comments:
Tuesday, March 25, 2014

Rex-tacular

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What a difference a mere week can make in terms of progress. At the beginning of last week only the basic background from one scene was sho...
2 comments:
Friday, March 14, 2014

Rexing it Up

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Work has been progressing furiously with the MADS engine, and Rex Nebular support. Whilst I was able to us some code from the previously en...
2 comments:
Thursday, February 20, 2014

Explosive decompression

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Looking back, despite my earlier promises of posting more regularly, it seems I've been a bit tardy in posting updates, and quite a bit...
1 comment:
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Dreammaster
If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc://irc.freenode.net/scummvm
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