Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

Monday, June 12, 2017

The player is finally home.. the long way round

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It's taken so many nights spent slowly debugging the original executable versus my ScummVM implementation, but the final starfield puzz...
2 comments:
Saturday, November 5, 2016

There's been a Titanic amount of progress

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Since my prior posting earlier in the year, there's been a great deal of progress in Starship Titanic. I decided to put aside the probl...
Sunday, July 17, 2016

PET is PrETty much done

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Hi all. Been a while since my last posting; and a hectic last couple of weeks. After flying down to Florida for a 4th July long weekend get...
1 comment:
Tuesday, April 12, 2016

Implementing Starship Titanic in ScummVM

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What began as a casual lunch-time activity (spread across many, many lunches), my work on Douglas Adam's Starship Titanic is finally st...
Thursday, November 5, 2015

The intricacies of disassembling RTLink/Plus

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Finally, after many years of half-hearted attempts, I've finally rewritten my RTLink decode tool practically from scratch to handle dis...
1 comment:
Saturday, October 31, 2015

Sherlock Testing Resounding Success

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Hi everyone, It seems like the testing of the Sherlock games has been a success. There were lots of bug reported, and all the ones report...
Monday, July 6, 2015

Rose Tattoo is in progress

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Hi all, Work is progressing well on Rose Tattoo, and as of tonight I hit a major milestone.. the entire game intro sequence is now comple...
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Dreammaster
If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc://irc.freenode.net/scummvm
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