Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

Tuesday, January 7, 2020

Post New Years report

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Once again, it seems I fell out of habit of doing regular blog updates. Though hopefully you'll at least be ameliorated by the fact tha...
2 comments:
Thursday, January 24, 2019

Frotz work in ScummGlk is ongoing

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Work on the ScummGlk engine is ongoing. Since Christmas holidays I've been primarily focusing on adding support for the version 6 graph...
1 comment:
Sunday, December 23, 2018

Seasons greeting and off on holiday

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Seasons greetings to all, and I hope everyone has a happy time as we finish 2018 and look forward to the beginning of 2019. As I sit in the...
Saturday, December 15, 2018

It's time for a very verbose change of pace

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One of the things I like about my work on ScummVM is that it's a hobby rather than a profession, which gives me the freedom to switch w...
Monday, May 21, 2018

It's an UltimaTE unwinding

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After all this time, support for the Might & Magic Xeen games is finally close to being finished. It's currently the official testi...
1 comment:
Saturday, April 14, 2018

Working my way through Dark Side

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I've spent the last week with an in progress working my way through Dark Side of Xeen. As of last night, I've mapped out the bulk o...
Tuesday, April 10, 2018

Clouds of Xeen is now completable

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Good news on the progress of the Xeen engine in ScummVM. As of the weekend, I finally finished my first playthrough of Clouds of Xeen! I fi...
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About Me

Dreammaster
If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc://irc.freenode.net/scummvm
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