Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

Monday, December 7, 2009

Working on Rex Nebular

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The Scummvm-misc listing welcomes the new work in progress Dark Seed 2 engine by DrMcCoy. It looks very promising. I've returned to spe...
Saturday, October 31, 2009

New SourceForge project - Scummvm-misc

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It's been a busy month. As those of you who follow the mailing list will be aware, I finished work on an engine module called Gargoyle o...
1 comment:
Wednesday, July 8, 2009

Cruise for a Corpse Complete

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After many months of work, the Cruise for a Corpse engine plays the PC version of the game all the way through without any bugs.. I was also...
1 comment:
Friday, May 22, 2009

Foray into Cruise for a Corpse

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Hello everyone. It's been a while since my last blog posting.. I really should get into a better habit of posting updates more often. Ha...
Sunday, December 14, 2008

Discworld 1 Demo support added to SVN

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Whilst it's nowhere near as spectacular as adding support for Discworld 2, the latest SVN code now supports the original Discworld 1 Dem...
Tuesday, December 2, 2008

Discworld 2 support added to SVN

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Well, it's been a little over three months since my last posting, and now my current efforts are finally complete.. as of last night, Di...
1 comment:
Wednesday, July 23, 2008

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Well, it's been a little under two months, and now the Tinsel engine has been released to an eagerly awaiting public. I just hope people...
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Dreammaster
If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc://irc.freenode.net/scummvm
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